1.
Thursday, November 10, 2022
Extreme /Adventure sports
Thursday, October 13, 2022
A Life Without Pain
1) accidents and injuries
2) a hot engine
3) get a serious burn
4) take sb to hospital
5) a serious cut
6) unusual medical condition
7) rare
8) a natural warning
9) trip
10) break sb's ankle
11) bruises
12) appear in newspapers
13) become well known
14) genetic disorder
15) hope of a cure
Task 2:
1) Ashely'l oli rohkem õnnetusi ja vigastusi kui ta sõpradel.
2)-3) Ta pani oma käed kuumale mootorile ja sai tõsise põletuse.
4) Ta vanemad viisid ta kohe haiglasse.
5) 8-kuuselt oli tal haav silmas
6) Arstid said aru, et tal on ebatavaline tervislik olukord.
7) See seisund on väga haruldane.
8) Valu on loomulik hoiatus, et kusagil on probleem.
9) Esimestel aastatel Ashley sageli komistas ja vigastas end.
10) Kord ta tegi katki enda hüppeliigese, aga jätkas jooksmist.
11) Õpetajad pidid otsima tema haavasid, sinikaid ja teisi vigastusi.
12) Ashely lugu ilmus ajalehes.
13) Ta oli telekas ja sai tuntuks.
14) Teadlased avastasid, et tal on geeniviga.
15) Praegu veel ei ole lootust ravile.
Adjectives
1) annoying
2) worried
3) embarrassing
4) interested
5) amazing
6) tiring / exhausting
7) disgusted
8) disappointed
9) satisfied
10) frightening
11) confused / puzzled
12) shocking
13) relieved
14) astonished
Thursday, May 20, 2021
Testing Intelligence (8th May)
Thursday, May 6, 2021
Could playing video games make you violent?
2) Seeing so many deaths, virtually killing others, listening to the noise make kids become immune to the horror and reality of death. It makes them fearless in a bad way.
3) The fontal lobe of the brain is responsible for controlling a person's behaviour. It does not grow fully until a person is about 20 years old.
4) Although video games have ratings, teenagers play such games meant for mature/adult people.
5) Video games are escapism - teenagers escape dealing with everyday duties or problems and their ability to deal with them worsens. When a real serious problem occurs, they might react in an exaggerated brutal way.
6) Video games desensitize youngsters, make them less emotional and numb.
7) Your brain stores all violence as trauma and a young person may not know how to deal with the stress caused by it.
8) Video games are very attractive and young people get easily hooked.
2) Although there have been many studies about the impact, they give different results.
3) Video games are fantasy for kids and fantasy has always been part of childhood.
4) It is claimed that only abnormal amount of hours spent playing violent video games starts to effect our brain and its development.
Wednesday, April 14, 2021
I'm an architect
1. Plan your design and drawing. Think or write key words into your notebook:
# Who is it for?
# Where is the building - location and landscape? What's next to the building?
# How big is it, how many storeys?
# Think about environmentally-friendly materials. What is it made of? What colour is it?
# Think about renewable energy resources. Are you planning to use any? How? (Think about heating, water, sewage, lights etc.). If not, what energy will be used to run the building?
# How many doors, windows? Are there any balconies, chimneys, porches, patios etc.?
2. Find a good paper for drawing a design. If you are skilled at computer, you can use a PC programme. You do not have to write any words on your design.
3. Prepare making a presentation
1. Make an introduction before showing your design: greeting, what type of building, its location. Your webcam should be on.
2. Show your design by sharing the screen. Describe your building in details: material, features, heating etc.
3. Stop sharing your screen and turn the webcam on. Finish your presentation. Be ready to answer 2 questions from the viewers.
4. Points: 0-24 points
max 5 for design. (details)
max 5 for information / content
max 5 for speaking
max 3 for deadline
max 3 for asking questions
max 3 for using a webcam, eye contact is important today too
Wednesday, April 7, 2021
Make, Take, Do - practice
Task 1: Make or do
Task 2: make or do QUIZ
Task 3: make, take, have or do
Task 4: make, take, do
Task 5: make or do
Task 6: let, make, have
Task 7: do, make, get, take
