Thursday, January 26, 2023

Do video games do harm?

 Taken from a youth magazine "Club".


Yes, they do
1) Many video games make you "get even". It inspires unstable teenagers to get even in real life, too.
2) Seeing so many deaths, virtually killing others, listening to the noise make kids become immune to the horror and reality of death. It makes them fearless in a bad way.
3) The fontal lobe of the brain is responsible for controlling a person's behaviour. It does not grow fully until a person is about 25 years old.
4) Although video games have ratings, teenagers play such games meant for mature/adult people.
5) Video games are escapism - teenagers escape dealing with everyday duties or problems and their ability to deal with them worsens. When a real serious problem occurs, they might react in an exaggerated brutal way.
6) Video games desensitize youngsters, make them less emotional and numb. 
7) Your brain stores all violence as trauma and a young person may not know how to deal with the stress caused by it.
8) Video games are very attractive and young people get easily hooked. 

No, they do not
1) Video games aren't bad if they are controlled by parents. (parents control how much time and what games  a child can play)
2) Although there have been many studies about the impact, they give different results. 
3) Video games are fantasy for kids and fantasy has always been part of childhood.
4) It is claimed that only abnormal amount of hours spent playing violent video games starts to effect our brain and its development.

3F: Why video games are good for your health?

 1) Many people ________ (oletama) that video games have a _______ (negatiivne) effect on young people. 

2) Newspaper headlines often express the same opinion - _______ (võitlusmängud) cause the most concern because of ________ (vägivald).

3) ________ (vastavalt) to a report in American Psychologist playing video games  is sometimes good for children's education, health and _______ (sotsiaalsed) skills. 

4) Research shows that video games, especially_______ (võitlusmängud) can actually _______ (parandama) mental ______ (oskusi). 

5) Other type of video games do not usually have these  _______ (kasu, eelised).

6) The research showed that children who play ________ (rollimänge) get _____ (paremaid hindeid) at school. 

7) Quick and simple games teache children how to ______ (reageerima) well to the ______ (ebaõnnestumine). 

8) In online games players learn useful _______ (sotsiaalsed oskused) - how to lead a ______ (rühm), how to work ______ (koos) and how to ______ (teha) decisions. 

9) Overall the report says that some video games can have ______ (halb mõju), but it's important to think about ________ (kasu, tulu) too. 

Thursday, January 19, 2023

Negative prefixes

 UN-

unsafe, unfair, unpopular, unkind, untidy, unhappy, unbelievable, unacceptable, unsurprising, unpleasant, unfortunate, unexpected, unfamiliar, unknown, unattractive, unorganised

IM-

impatient, impolite, impossible, improbable

IN-

incorrect, inexpensive, invisible, independant, informal, inconvenient, insane

IR-

irresponsible, irregular, irrelevant

IL-

illegal, illegible, illogical

DIS-

dissatisfied, dishonest, disagree, dislike

MIS-

misunderstand. misbehave


Task 1: Which prefix?

 1) ___ safe            2)___fair              3)___expensive         

4) ___ patient       5)   ___legal           6)  ____visible           

7) ___believable    8) ___correct         9) ___relevant         

10) ___acceptable   11)  ___attractive   12) ___kind         

13) ___convenient   14) ___regular      15)  __popular

16) __pleasant       17)  __formal          18)  ___surprising     

19)   ___fortunate    20)   ___dependant    


Test

Task 1: add negative prefixes

1 )  ___logical       2) ____legible       3) ___tidy            

4)  ____possible     5)   ___familiar     6)  ___known

7)    ___polite          8)   ____sane         9) ____organised    

10) ____responsible  11) ___expected    12) ____ flexible

13) _____ efficient    14) ____moral         15) _____ direct      

16) ____ common


Task 2: Form a logical sentence with the following adjectives: 

impatient, irrelevant, informal, irregular, unthinkable